So here is the "problem" I am experiencing. Clutch pedal to the floor. I start to lift my foot. Nothing happens. Nothing. More nothing. Yep, millisecond after millisecond are going by, and I am gradually moving through an undefined space where the clutch is still solidly disengaged. Eventually, without any warning as to when it will happen, the clutch finally starts to grab. It does so over a relatively short span, and then there's... nothing more happening although the pedal is still travelling upwards. It is fully disengaged, but not done moving.
Putting the clutch in, again, nothing, nothing, ooh something something, hmm that was over fairly quickly but pedal is still moving, moving, moving, moving, moving hey finally touchdown.
On the one hand, this is interminably slow, moving through the nothing. On the other hand, it happens fairly rapidly, but still unpredictably, disjointed. I have been driving manual cars for well over half my life and I don't remember ever having this combination of such a long travel distance and such a short engage/disengage range out in the middle somewhere.
The idea behind this mod is to shorten the overall travel distance by reducing the portion of it where nothing whatsoever happens.
Now it's nothing nothing nothing disengage disengage nothing nothing nothing. I don't want to completely eliminate the nothing portions, but I would like to shorten them and to make them feel more predictable.
Ideally, a mod would be made where the engage/disengage portion of the pedal would be longer, but this is essentially trying to accomplish the same thing; make it a larger portion of the arc by shortening the arc instead of lengthening the engagement portion.
I have a lot of respect for what MFab thinks, but in this instance, I'm not sure I am convinced it applies to our car; yes, in a car with a normal nothing/engage/nothing proportion, maybe this would be bad, but we really seem to have a very excessive nothing area between floor and engage area, and that area is much larger than the area between top of arc and the engage area.